Worley Noise

Cellular / Voronoi Noise

F1 (Closest) F2 F2-F1 F1+F2 Cells Crackle
Points: 0
FPS: 0
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Worley Noise

Also called cellular noise or Voronoi noise, developed by Steven Worley in 1996. It creates organic cell-like patterns by measuring distance to randomly placed feature points. Different distance functions (F1, F2, F2-F1) create varied textures like stone, water, scales, and biological cells.