3D Boids with Isometric Projection

Experience flocking behavior in three dimensions! This simulation extends Reynolds' Boids algorithm into 3D space with isometric projection for visualization. Boids navigate through all three axes, creating mesmerizing depth and movement. Adjust rotation angles to view the flock from different perspectives, and watch shadows on the ground plane provide spatial context. Color gradients indicate height—blue for low, red for high.

Camera Rotation

FPS: 60
Active Boids: 150
Avg Height: 0

3D Flocking

Full 3D movement: Boids navigate in all three dimensions

Isometric projection: 3D space rendered in 2D

Color by height: Blue (low) → Red (high)

Rotate the view to see depth and dimension!