Continuous-time evolutionary game theory. Strategies reproduce proportionally to their fitness. Watch populations evolve, visualize phase portraits, and discover evolutionarily stable strategies (ESS).
The Model: Replicator dynamics describes how strategy frequencies change over time in evolutionary game theory. Strategies with higher-than-average fitness grow in frequency.
The Equation: dx/dt = x(1-x)[f(A,A)x + f(A,B)(1-x) - f(B,A)x - f(B,B)(1-x)]
Where x is the frequency of Strategy A, and f(X,Y) is the payoff for playing X against Y.
Equilibria Types:
• Stable (Attractor): Nearby trajectories converge to this point (ESS)
• Unstable (Repeller): Nearby trajectories diverge away
• Neutral: Trajectories neither converge nor diverge
Phase Portrait: The visualization shows all possible evolutionary trajectories. Arrows indicate direction of evolution. The horizontal axis represents the frequency of Strategy A (0% to 100%).
Examples:
• Hawk-Dove: Internal ESS at x = V/C (mixed population)
• Prisoner's Dilemma: Defection is the only ESS (cooperation dies out)
• Stag Hunt: Two stable equilibria (bistable system)
• Coordination: Similar to Stag Hunt but with different payoffs
Click "Add Trajectory" to see evolution from different starting points!